“Finalize the recent history of the town of Shelisk”, said I. And cheerfully proceeded to: The end result is: now I know that the Shelisk citadel was always meant for a steward rather than for a local magnate, so any heraldry present will be related either to the crown of…
This time, I’m trying to approach the design of the new location in a slightly more methodical way than before. In the hopes that it will make things easier and faster. I’m also going to try to keep track of how that goes. The first stage, technically, is concept-art and…
Year 2023 is basically over, so… firstly, HAPPY NEW YEAR, everyone, and may 2024 be kinder to us all! And secondly – time for a quick retrospective and 2024 art goals setting. 2023 in Review Major things that happened in 2023: I also improved my art technique in several areas….
I’ve been itching to make some revisions to the already-published parts of At War’s Edge for quite a while. For the most part, I’ve been resisting that itch successfully. Until now. It is normal, I think, to want to improve your old work. At War’s Edge launched four years ago…
So, At War’s Edge will be restarting on Aug 21st rather than August 14th, because something relatively major did in fact come up. It turned out that — who would’ve thought — getting to a ball in late winter requires some winter clothing. And preferably not the kind of winter…
Can’t believe I’m saying this, but the preproduction for the ballroom scene is… basically done? Including even the statues in the Gallery of the Spirits.I expect there will be some minor details to fix during production, but if nothing goes majorly wrong, I’m aiming to restart “At War’s Edge” on…
Time for the mid-July art update 🙂 The ballroom is pretty much done – I just need to add some food and drinks to the tables. So, this week I’m planning to focus on the aforementioned food and the hallway statues, 7 out of which are still missing. If all…
Art update time! Good news is, I convinced my computer to render the ballroom scene with all 30+ high-poly characters in it. (Ok, more like medium-poly characters. Still, there’s over 2.5M vertices in the scene and the computer took a lot of convincing). Bad news is, I still need to…
Hey, I’m actually back with an art update barely two weeks later 🙂 In these two weeks I’ve been mostly working on characters. Not surprisingly, the ballroom scene needs a lot of characters. I haven’t started on the low-poly background characters yet, but I did some math and I’ll be…
Oof, it’s been a while since the last art update. I apologize. I’ve made some good progress in May: the ballroom of the Reulga city hall is pretty much finished, and I’m ready to start really focusing on the characters – the guests, and the staff, and I still have…