“Finalize the recent history of the town of Shelisk”, said I. And cheerfully proceeded to:

- redraw the map of the entire principality
- especially the area around Shelisk
- recalculate the population of the principality (ca. 40.5 million, holy cow), the town (ca. 12,000) and the town ward (ca. 56,000 – Bereg has many more ward towns than I’d thought).
- do a bunch of conlanging for toponyms and administrative division (turns out “a ward” is “objezd” and “a charge” is “obpek”)
- set up the Atlas of Ellur section for the website
- render a shot of Magister Asches in a library as a cover image for the Atlas, because it made sense and also putting that library together very quickly was fun
- and oh yeah, right, draw up a town profile for Shelisk
The end result is: now I know that the Shelisk citadel was always meant for a steward rather than for a local magnate, so any heraldry present will be related either to the crown of Bereg or to the town itself.
Also, yeah, the citadel is old and hasn’t been upkept very well over the last 50 years or so. Because the town treasury is chronically low on money. Yes, despite the lively trade of the last decade.
(Also, it turns out, if you feed a vector outline of a map to Blender and convert it to mesh, with the 3D Print addon enabled, it can calculate the exact area. Is there something this thing can’t do? I’m now exercising some serious willpower and NOT calculating the exact areas of all my maps.)
Anyhow. The first step of the first stage of production is done. Hopefully the others aren’t going to take a week each! I’m planning to figure out the menu and the etiquette next, and get on with gathering references.