I’ve been itching to make some revisions to the already-published parts of At War’s Edge for quite a while. For the most part, I’ve been resisting that itch successfully. Until now. It is normal, I think, to want to improve your old work. At War’s Edge launched four years ago…
So, At War’s Edge will be restarting on Aug 21st rather than August 14th, because something relatively major did in fact come up. It turned out that — who would’ve thought — getting to a ball in late winter requires some winter clothing. And preferably not the kind of winter…
Can’t believe I’m saying this, but the preproduction for the ballroom scene is… basically done? Including even the statues in the Gallery of the Spirits.I expect there will be some minor details to fix during production, but if nothing goes majorly wrong, I’m aiming to restart “At War’s Edge” on…
Time for the mid-July art update 🙂 The ballroom is pretty much done – I just need to add some food and drinks to the tables. So, this week I’m planning to focus on the aforementioned food and the hallway statues, 7 out of which are still missing. If all…
Art update time! Good news is, I convinced my computer to render the ballroom scene with all 30+ high-poly characters in it. (Ok, more like medium-poly characters. Still, there’s over 2.5M vertices in the scene and the computer took a lot of convincing). Bad news is, I still need to…
Oof, it’s been a while since the last art update. I apologize. I’ve made some good progress in May: the ballroom of the Reulga city hall is pretty much finished, and I’m ready to start really focusing on the characters – the guests, and the staff, and I still have…
Reporting on the art progress for the last couple of weeks. I temporarily left the environment alone and worked on the characters. Because yeah, it’s a ball, and there will be a ton of new characters. And not all of them are completely background characters =) The ones I got…